![]() ![]() You wont take them most of the time and they just take space in the artifacts pool. And even after this change they are terrible. They should both at least guarantee Risk level increase. They are never worth taking, until you are facing shop in the next stage. "newt tongue" & "sand", terrible, just terrible artifacts. "Dirty bubble gum" is worth mentioning, because it effectively halves players dps, while having low risk value. "Little horns" & "green crystal", first one impacts game a lot more, but has lower Risk value. I suggest making more valuable versions of the first two artifacts, that would drop before loop Money are very crucial and 0.4/0.5 value just do not compensate for them early in the run. ![]() Before loop they all effectively deny upgrading your weapon in the closest shop. "small vallet"/"toy scanner" & "empty box". There-are-artifacts-that-do-the-same-and-have-different-risk-values section: I really enjoy this game, but i think it is too unbalanced and unfair in some ways. ![]()
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